Roblox game owners sue French agency to test whether an AI-made meme character has an owner
Steal a Brainrot's owners are suing Mementum, saying it has no rights to Tung Tung Tung Sahur, an OpenAI-made meme with hundreds of millions of views. The case asks a federal court whether prompting an AI image tool can make someone the author of a character about to appear in Fortnite.
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What happened
- An Indonesian teen known as Noxa made the character in 2025 with OpenAI's image tool, modelling it on a kentongan drum used to wake south-east Asian Muslims before dawn in Ramadan.
- Do Big Studios released Steal a Brainrot on Roblox in May 2025, and it quickly became one of the most-played games on the platform.
- In September 2025 Mementum sent a cease and desist letter over the character to Spyder Games and Speedy Simulator Gaming, the companies that own Do Big.
- Do Big first pulled the character from the game and tried to negotiate with Mementum before its owners went to court instead.
Why it matters
- exposure Companies licensing the character from Mementum hold rights the plaintiffs say do not exist. If the court agrees, those licenses could cover material with no copyright owner.
- constraint Because authorship is judged one work at a time, a ruling on Triple T would still leave Ballerina Cappuccina, Tralalero Tralala and other AI-made characters to be assessed separately before anyone licenses them.
- precedent A win for Mementum would give agencies representing meme originators grounds to send more cease and desist letters. A loss would undercut the business Jeda set the agency up to run.
"Mementum's claimed rights do not exist," Spyder Games and Speedy Simulator Gaming wrote in their complaint. "Under established law, copyright protection requires human authorship, and AI-generated material does not qualify." [1] The complaint states the skeptic's case without qualification. The Copyright Office's 2025 report treats the same ground as open. "Whether human contributions to AI-generated outputs are sufficient to constitute authorship must be analyzed on a case-by-case basis," the report says. [10]
The plaintiffs are calling settled a question the Office left to individual judgment [1][10]. Under the Office's standard, the court will have to weigh how much control Noxa had over the character's expressive elements when prompting OpenAI's tool [9][2].
Both sides are fighting because the character makes money. Its likeness already sells on plushies, perfume and stickers [4]. Eben Jeda is co-founder of Mementum Lab, the French agency that represents Noxa [5]. He said he started it because the creators of internet-native works are often cut out of the profits [12]. "Brain rot is one of the first highly visible manifestations of a much larger transformation: internet native creativity can now become global almost instantly, while the people who originate it can remain economically invisible," he said. [11]
Fabian Mosele, a self-described "Italian brain rot expert" who has made several Tung Tung Tung Sahur videos, sees the genre as collectively owned [15]. "There are a ton of creators who made these characters come to life," Mosele said. "Before, they were really just images. Having been part of making the virality of these characters, to gatekeep it to the original prompter of this character doesn't seem right." [13] Mosele is describing who made the character valuable. The lawsuit asks who authored it [1].
A studio holding a claim letter over an AI-made asset has three choices, each with a cost. It can pay a party whose rights may not exist. It can drop a character players already recognize. Or it can pay lawyers to learn whether either of those steps was necessary. Do Big tried pulling the character and negotiating before its owners took the third route [8]. A studio that settles this quarter pays before any ruling. One that sues pays legal costs now for an answer that arrives later.
I think the evidence supports calling the ownership of Triple T undecided [10]. How deal-makers are pricing that uncertainty is harder to see. The source does not say who granted the Fortnite skin rights or on what terms [16], so how that deal handles the authorship question cannot be judged from outside.
What to watch
- A ruling from the northern district of California on whether Noxa's role in making Tung Tung Tung Sahur counts as human authorship.
- Disclosure of who granted the Fortnite skin rights, and whether that deal protects the licensee if Mementum's claim fails.
- New ownership claims over other AI-made brain rot characters such as Ballerina Cappuccina or Tralalero Tralala.
Clarity's read
What the record supports and how the coverage leans. The claims behind it follow.
Reality
- Evidence55
- Adoption60
- Hype gap+20
- Incentives70
- Confidence55
Claim ledger
Ranked by verification strength, evidence, and original report placement.
- [1]
"Mementum's claimed rights do not exist. Under established law, copyright protection requires human authorship, and AI-generated material does not qualify."
- [2]
Tung Tung Tung Sahur, also known as Triple T, was created in 2025 by an Indonesian teen who goes by the username Noxa, using OpenAI's image-generation tool. It is based on a kentongan, a drum used to wake south-east Asian Muslims for their pre-dawn meal during Ramadan.
- [3]
YouTube and TikTok host dozens of videos with hundreds of millions of views starring the character.
- [4]
The character's likeness appears on plushies, perfume and stickers.
- [5]
A lawsuit filed in the US district court for the northern district of California has a games company suing French creative agency Mementum, which represents Noxa, over the right to use Triple T as a character in a popular Roblox game.
- [6]
Video game company Do Big Studios released the game Steal a Brainrot in May 2025, and it quickly became one of the most-played games within Roblox.
- [7]
In September 2025, Spyder Games LLC and Speedy Simulator Gaming LLC, the owners of Do Big, received a cease and desist letter from Mementum regarding the use of Tung Tung Tung Sahur in the game.
- [8]
Do Big initially pulled the character and attempted to negotiate a resolution with Mementum, but ultimately Spyder and Speedy sued the company instead.
- [9]
A 2025 US Copyright Office report said copyright protects "original expression" in work created "by a human author" even if the work also includes AI-generated material, but that it "does not extend to purely AI-generated material, or material where there is insufficient human control over the expressive elements".
- [10]
"Whether human contributions to AI-generated outputs are sufficient to constitute authorship must be analyzed on a case-by-case basis."
- [11]
"Brain rot is one of the first highly visible manifestations of a much larger transformation: internet native creativity can now become global almost instantly, while the people who originate it can remain economically invisible."
- [12]
Eben Jeda said he started the agency with the goal of modernizing economic infrastructure around internet-native works, the creators of which are often completely cut out of any resulting profit.
- [13]
"There are a ton of creators who made these characters come to life. Before, they were really just images. Having been part of making the virality of these characters, to gatekeep it to the original prompter of this character doesn't seem right."
- [14]
Other AI-generated Italian brain rot characters include Ballerina Cappuccina (a ballet dancer with a coffee cup for a head) and Tralalero Tralala (a shark wearing sneakers).
- [15]
Fabian Mosele, a self-described "Italian brain rot expert" who has made several Tung Tung Tung Sahur videos, said they see brain rot as collectively owned.
- [16]
The character will soon be joining Fortnite as a skin.
Get this ledger inside ChatGPT. Ask about any of our stories and the answer brings its figure, each claim’s verdict and the sources. Free, no account.
Sources
1 independent publisher whose own reporting we read for this story.
- theguardian.comWho owns ‘brain rot’?: inside the international legal drama over a beloved meme
2 articles · October 6, 2026
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