Epic's AI-written store launcher starts 46% faster than Steam's, by Epic's own count
Epic Games says its AI-written Store launcher preview halves startup time and reaches the store page 46% faster than Steam from a cold start. The figures are Epic's own, and the rebuild changed the architecture and tech stack along with the tooling, so they cannot isolate what AI contributed.
The Board Room · Leadership desk

Five entries. Epic claims it halved the launcher's startup time and reaches the store page from a cold start 46% faster than Steam. Epic says an external vendor verified its improvements. PC Gamer has yet to test the client. Martin Keely says AI wrote new code on a new architecture and tech stack.
- capability Epic Claims it halved the launcher's startup time; cold start to store page 46% faster than Steam, claim 1
- capability External vendor Verified Epic's technical improvements, Epic says, claim 10
- constraint PC Gamer Wrote that it has yet to test the client itself, claim 10
- capability Martin Keely, Store GM Affirmed AI was used to write new code rather than mainly to analyze the existing store code, claim 8
- constraint Martin Keely, Store GM Says the store and launcher shell are a completely new architecture, in a different tech stack, claim 9
| Who | How | Kind | Claim |
|---|---|---|---|
| Epic | Claims it halved the launcher's startup time; cold start to store page 46% faster than Steam | capability | 1 |
| External vendor | Verified Epic's technical improvements, Epic says | capability | 10 |
| PC Gamer | Wrote that it has yet to test the client itself | constraint | 10 |
| Martin Keely, Store GM | Affirmed AI was used to write new code rather than mainly to analyze the existing store code | capability | 8 |
| Martin Keely, Store GM | Says the store and launcher shell are a completely new architecture, in a different tech stack | constraint | 9 |
What happened
- The preview client is available to download for Windows and Mac, and for the first time for Linux.
- Epic is not announcing the release through the existing store software and expects word of mouth to build adoption gradually while it works through feedback.
- Bloomberg reported on Monday that Epic told the team on an unannounced Star Wars and Marvel shooter to take an AI first approach.
Why it matters
- constraint The rewrite changed architecture, launcher shell and tech stack together, so the speed figures cannot be credited to AI tooling alone.
- decision An operator weighing an AI-assisted rewrite gets one public data point with vendor-reported speed and no cost, staffing or defect figures to set against it.
- precedent Epic is applying an AI first approach to game development too, so we'd expect the launcher's results to be cited as evidence for that wider push.
Every number in this launch comes from Epic. The company claims it halved the launcher's startup time and that a cold start to the store page is 46% faster than Steam's [1]. Epic says an external vendor verified the technical improvements [10]. PC Gamer was shown a demonstration before the announcement, and wrote that it has yet to test the client itself [11][10].
The tooling is not the only thing that changed. Epic's blog post calls the client "vibe coded," a term for prompting AI tools to produce code [3]. Store GM Martin Keely affirmed to PC Gamer that AI was used to write new code, not just to analyze the existing code [8]. He described the rebuild this way: "We started from scratch," said Keely. He said both the store and the launcher shell have a completely new architecture, and that Epic looked at existing functionality it wanted to replicate, but not at the code itself. AI, he said, was a tool to write and review new features and capabilities from the ground up, in a different tech stack from the one Epic had before [9].
A new architecture, a new launcher shell and a different tech stack arrived together with the AI tools. Any of them could explain a faster start. In our view the figures show what a from-scratch rewrite can reach, and they cannot say how much of that AI supplied.
The release is a preview, and the sequencing matters. Epic is not announcing it through the existing store software. It is treating the client like a beta test, expecting gradual adoption by word of mouth while it addresses feedback [7]. Early defects will therefore reach a small, self-selected group first. Whether and when the preview replaces the current client was not reported.
The launcher also sits inside a wider push. Bloomberg reported on Monday that Epic told the team on an unannounced Star Wars and Marvel shooter to take an "AI first" approach [4]. CEO Tim Sweeney said after that report: "We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration." [5] He added: "The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal." [6]
That is a claim about output per person. PC Gamer's report does not include team size, build time or defect counts for the launcher, so the claim cannot be checked against it.
What to watch
- Whether Epic announces the preview inside the existing store software or sets a date to replace the current client, which would show it moving from beta to default.
- Independent cold-start timings against Steam, since PC Gamer has not yet tested the client and the external vendor was not named.
- Whether Epic publishes team size, build time or defect counts for the launcher.
Clarity's read
What the record supports and how the coverage leans. The claims behind it follow.
Reality
- Evidence45
- Adoption
- Insufficient
- Hype gap+30
- Incentives70
- Confidence65
Perspective Coverage
6 publishers- Builder
- Builder 34%
- Operator
- Operator 39%
- Investor
- Investor 27%
Claim ledger
Ranked by verification strength, evidence, and original report placement.
- [1]
Epic claims it has halved the launcher's startup time and that it now goes from a cold start to the store page 46% faster than Steam.
- [2]
Epic's new Epic Games Store client is a 'preview' available to download for Windows and Mac, and for the first time Linux.
- [3]
In a blog post, Epic refers to the new client as 'vibe coded,' a term for prompting AI tools to produce code.
- [4]
On Monday, Bloomberg reported that Epic instructed the team working on an unannounced Star Wars and Marvel shooter to take an 'AI first' approach to development.
- [5]
Epic CEO Tim Sweeney said after that news was reported: "We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration."
- [6]
Sweeney also said: "The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal."
- [7]
The release of the new client is not being communicated through the existing Epic Games Store software; Epic is treating it like a beta test, expecting gradual adoption through word-of-mouth while it addresses feedback.
- [8]
Asked whether AI was used primarily to analyze the existing EGS code or to write new code, Epic Games Store GM Martin Keely affirmed it was the latter.
- [9]
Keely said: "We started from scratch. This is a completely new architecture for both the store and the launcher shell. So we did look at functionality that existed and said we want to replicate that, but not the code itself. So [AI] was a tool to write and review new features and new capabilities from the ground up in a different tech stack than what we had previously."
- [10]
Epic says its technical improvements have been verified by an external vendor; PC Gamer wrote that it has yet to test the client itself.
- [11]
PC Gamer was shown a demonstration of the client in advance of the announcement.
Get this ledger inside ChatGPT. Ask about any of our stories and the answer brings its figure, each claim’s verdict and the sources. Free, no account.
Sources
6 independent publishers whose own reporting we read for this story.
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- videocardz.comEpic Games Launcher preview released: official Linux support and 1.8x faster than Steam - VideoCardz.com
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Topics
- PC Game StorefrontsFollow
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- Linux GamingFollow