Modders halved Control's frame rate with a DLSS 5 build pulled from NBA 2K27
The leaked neural renderer costs roughly 35 frames a second in Control and repaints character art while it runs, and Nvidia has already conceded the model does not read the rendering pipeline it decorates.
The Product Desk

What happened
- Modders on the RenoDX Discord retrofitted an apparent DLSS 5 leak, sourced from files found inside the NBA 2K27 beta, into shipping games including Remedy's Control.
- Those modders report Control running above 70 frames per second on an RTX 5070 Ti and falling to around 35 once neural rendering is switched on.
- Enabling the feature gave Control's Jesse Faden deeper facial lines that read older than her roughly 35 years, and shifted her hair from red toward burgundy.
- The build exposes seven neural rendering styles alongside intensity and style sliders, and applies to character models only so far, according to modder SwurvGaming.
Why it matters
- constraint A feature that adds 8 to 14 ms to a frame competes for the same headroom as resolution and lighting, so it cannot sit inside a studio's performance plan as anything other than an optional extra.
- decision Art leads have to settle before ship whether players get a style slider at all, because seven presets on a character means the studio's color work becomes the default rather than the specification.
- contradiction Nvidia's SIGGRAPH 2026 account of a toned-down, wider-running DLSS 5 sits awkwardly against the build modders are measuring, and neither side of that gap is a shipping product anyone can bench.
- cost Support queues absorb the branding problem: players who learned that a DLSS toggle buys frames will enable the next number and file tickets when it takes them away.
A filter that cannot read material assignments has to infer material from pixels. Nvidia has said the model applying these visuals does not take in much of the rendering pipeline, including the physically based rendering data that tells an engine which surface is wood and which is metal, and that DLSS 5 reinterprets a scene with AI [6]. Guessing is how you get a protagonist with new laugh lines and hair that drifts from red toward burgundy [10]. Gizmodo's reading of Control is the one that will land with anyone who has sat through an art review: the game's palette is built on office grays with sparks of orange and red, and Remedy colored Jesse's hair to carry that [11]. Players said much the same about the first renditions after the March reveal, complaining the model ignored artistic intent [14][4]. The mod has since been dropped into Cyberpunk 2077, Red Dead Redemption 2 and The Last of Us Part II [12], and one Redditor's Wuchang: Fallen Feathers build gave its protagonist more of a supermodel look [13].
The performance figures are worth converting, because percentages flatter the faster card. Control goes from above 70 fps to about 35 on an RTX 5070 Ti [1], and the recorded footage shows above 90 fps dropping to the low 50s on an RTX 5080 [2], a cut of 50 percent and roughly 42 percent [17]. In frame time, which is what a studio actually budgets, that is about 14.3 ms per frame becoming 28.6 ms on the 5070 Ti and 11.1 ms becoming 19.2 ms on the 5080, so neural rendering is charging somewhere between 8 and 14 ms on top of everything else the frame already pays for [18]. That gap eats directly into any 60 fps target a studio has set.
The pitch is a rendering advance, but this build post-processes character models against a preset, with an on/off switch, an intensity slider and a style slider [7], seven styles, and characters only so far [9]. The style slider is the part a producer should look at harder than the frame time. Frame cost can be negotiated down with internal resolution. A slider that hands players seven readings of a character the art team specified once turns direction into a default [9].
Nvidia told SIGGRAPH 2026 it had toned down the harshest aspects and got DLSS 5 running on lower-end RTX 50-series cards [15], and this build is not the shipping product [8]. Both statements can be true at once, and a studio still has no finished build to plan around.
The test that travels to your own vendor layer is simple: whether it reads your inputs or repaints your outputs, and whether control sits with your team or the end user. DLSS 4.5 sits on the first side of both axes, and its standing as an upscaler is measured in frames it gives back [16]. Anything landing in the repaint-outputs quadrant with the slider in the player's hands belongs in the settings menu beside film grain, costed at its worst measured frame time rather than its demo.
What to watch
- Whether Nvidia ships the intensity and style sliders as developer-locked settings or player-facing options.
- Whether any shipping title enables neural rendering beyond character models, and what it costs on that wider surface.
- Independent benchmarks of an official DLSS 5 build on the lower-end RTX 50-series cards Nvidia says it now supports.
Clarity's read
What the record supports and how the coverage leans. The claims behind it follow.
Reality
- Evidence55
- Adoption
- Insufficient
- Hype gap+30
- Incentives
- Insufficient
- Confidence60
Perspective Coverage
6 publishers- Builder
- Builder 33%
- Operator
- Operator 58%
- Investor
- Investor 9%
Claim ledger
Ranked by verification strength, evidence, and original report placement.
- [1]
Modders on the RenoDX Discord say Control ran above 70 fps on a system with an RTX 5070 Ti, and around 35 fps with neural rendering enabled.
- [2]
Video of the mod shows Control running above 90 fps normally on an RTX 5080 and dropping to the low 50s with DLSS 5 enabled.
- [3]
The DLSS 5 leak apparently stems from the NBA 2K27 beta, which contained some DLSS 5 files inside it.
- [4]
Nvidia first revealed its DLSS 5 "neural rendering" feature in March.
- [5]
Modders on the RenoDX Discord server retrofitted what appears to be a newer leaked version of DLSS 5 into several modern games, including Control.
- [6]
Nvidia admitted the AI model applying DLSS 5 visuals does not take into account much of the rendering pipeline, such as the physically based rendering that designates material types like wood and metal to a game engine; DLSS 5 takes a scene and reinterprets it with AI.
- [7]
Videos of the DLSS 5 mod show an on and off switch plus sliders for neural rendering "intensity" and neural rendering "style".
- [8]
Gizmodo notes the modded footage is likely not the final product Nvidia intends to ship.
- [9]
Per SwurvGaming on August 27, 2026, the RenoDX build uses the DLSS neural rendering dll found in NBA 2K27, offers seven different styles, and works on character models only so far.
- [10]
With DLSS 5 enabled in Control, Jesse Faden grows deeper facial lines that make her appear older than her approximate 35 years, and her hair loses much of its red sheen and appears more burgundy.
- [11]
Gizmodo notes that Control's color palette is built around drab grays of an office setting punctuated by sparks of deep orange and red, and that Remedy colored Jesse's hair for a reason.
- [12]
Players have installed the leaked DLSS 5 build into games including Cyberpunk 2077, Red Dead Redemption 2, The Last of Us Part II and Assassin's Creed Black Flag: Resynced.
- [13]
A Redditor got the model working in Wuchang: Fallen Feathers, where the main character takes on more of a supermodel appearance, while some Cyberpunk 2077 scenes appeared more vibrant.
- [14]
Early renditions of DLSS 5 drew complaints that the model completely ignored artistic intent and papered over in-game visuals.
- [15]
Nvidia noted at the SIGGRAPH 2026 conference that it has toned down some of the harshest aspects of DLSS 5 and got it running on lower-end GeForce RTX 50-series GPUs.
- [16]
DLSS 4.5 has proven to be one of the best upscalers available for improving performance in games, and Nvidia recently launched a new DLSS 4.5 Ray Reconstruction model that fixes some lighting issues.
- [17]
The RTX 5070 Ti case loses 35 fps, a 50 percent cut, and the RTX 5080 case loses about 38 fps, roughly 42 percent.
- [18]
In frame time, the reported drops equate to about 14.3 ms per frame becoming 28.6 ms on the RTX 5070 Ti and about 11.1 ms becoming 19.2 ms on the RTX 5080, an added cost of roughly 8 to 14 ms per frame.
Sources
6 independent publishers whose own reporting we read for this story.
- dexerto.comModders sneak Nvidia’s leaked DLSS 5 filter into Skyrim, Control & Final Fantasy 7 Rebirth
2 articles · August 28, 2026
- gizmodo.comFirst Leak of Nvidia’s DLSS 5 Apparently Makes Games Look and Run Worse
1 article · August 28, 2026
- notebookcheck.netHere’s a glimpse at DLSS 5 neural rendering in action ahead of official release - Notebookcheck News
1 article · August 28, 2026
- theverge.comDLSS 5 leaked and modders are putting Nvidia’s AI effects on everything
1 article · August 28, 2026
- videocardz.comModders get an experimental version of Nvidia's DLSS 5 Neural Rendering library running in over a dozen games after it leaked in NBA 2K27's early access build
2 articles · August 28, 2026
- xda-developers.comNvidia's DLSS 5 has leaked, and modders are already creating uncanny valley nightmares
1 article · August 28, 2026
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Topics
- Neural renderingFollow
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