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Valve's leaked setup videos settle the Steam Frame's hardware. Price is the last blank

Eight videos briefly posted to the ARM Steam client confirm a battery in the headstrap, a manual IPD wheel and a swappable light blocker. Valve still has not said what any of it costs.

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Photograph accompanying Valve's leaked setup videos settle the Steam Frame's hardware. Price is the last blank
Photo: gizmodo.com

What happened

  • Valve accidentally published eight videos showing how to unbox, set up and use the Steam Frame to the ARM Steam client on Wednesday morning, then quickly deleted them; people had already ripped the videos.
  • The videos appeared on the ARM Steam client following an update and were "quickly pulled after that," according to the Steam Hardware Updates account on X.
  • Valve previously said it plans to release the Steam Frame this summer but has not shared an exact launch date.
  • One unboxing video shows the Steam Frame uses the back headstrap as a battery compartment that is charged with a USB-C cable.
  • The Steam Frame uses a 21.6Wh battery, nearly half the size of the Steam Deck's battery.

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Why it matters

Valve pushed eight instructional videos for the Steam Frame to its ARM Steam client on Wednesday morning and then deleted them, and copies were ripped and circulated first [1]. According to the Steam Hardware Updates account on X, the videos arrived with a client update and were "quickly pulled after that" [2]. The effect is an unusually complete picture of the hardware and the out-of-box experience for a headset Valve has committed to shipping this summer without naming a date [3].

The battery lives in the back headstrap and charges over USB-C [4]. It holds 21.6Wh, which Gizmodo notes is nearly half the capacity of the Steam Deck's pack [5]. That is small for local rendering, but it is not small for the category: the Meta Quest 3 uses 18.9Wh and the Quest 3S 16.74Wh, and both typically deliver two to three hours of play [6][7]. On paper the Frame carries about 14 percent more capacity than a Quest 3 and about 29 percent more than a Quest 3S [1][2]. What that buys depends on the workload, since standalone rendering on a Snapdragon 8 Gen 3 driving two 2160x2160 LCD panels at up to a 110-degree field of view is a different power budget than decoding a stream [8].

Streaming is the intended path for most of the library. Valve ships a wireless dongle that plugs into a gaming PC, and says the headset uses that adapter link, home Wi-Fi, or both for the lowest-latency connection [9]. The Steam Machine has the connector built in, so no dongle is needed there [10]. Valve's Great on Frame page lists a little more than 70 titles that run directly on the headset; everything else requires streaming [11].

The remaining details read like a company trimming cost and keeping parts replaceable. IPD adjustment is a manual wheel on top of the headset rather than a motorized mechanism, with a lock to hold the setting between sessions [12]. Pivot arms adjust the headset's position, and a spacer slots under the face gasket for glasses wearers [13]. The padding and the light guard around the nose can be swapped to block more light [14]. A separate Ergonomic Accessories Kit adds controller hand straps, a top strap for weight distribution and stability, and an extended light blocker for smaller noses [15][16]. There is no color pass-through, so no mixed-reality use [17].

Sign-in drew the most attention. Users can type credentials on a virtual keyboard with the controllers, approve the login through the Steam Guard tab in the phone app, or generate a QR code inside the headset and photograph it through the lens with a phone camera [18]. "We'll be honest, this is a weird way to sign in," Valve says in the video [19].

What to watch is the number Valve has not published. Gizmodo notes the Steam Machine launched at $1,050 while a Quest 3 sells for $550, and that memory and Qualcomm chip prices have been rising [20][21][22]. On timing, The Verge points to a recent 13-ton shipment of VR headsets as a sign the launch is close [23]. A manual IPD wheel and no pass-through camera suggest Valve was managing the bill of materials; whether that shows up in the price is the only open question left.

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