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Steam games in Brazil and India list near 130% of the platform's suggested prices

Game publishers on Steam priced titles in Brazil and India at about 128% and 130% of Steam's recommended levels, a study of eight markets finds. Publishers there chose to list above the platform's own benchmark, so the premium players pay is a publisher decision.

The Scientist · Science desk

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What happened

  • Researchers collected Steam list prices in Brazil, China, France, the UK, India, Japan, South Korea and the US over August and September 2023.
  • Publishers fell into four groups: close followers of Steam's suggestions, modest adjusters, those charging above suggestions in some emerging markets, and those whose prices differ widely by country and title.
  • Publishers affiliated with major global game companies were especially likely to sit in that last group, the one with the greatest price variation across markets.
  • The work, by Tomohiro Murakami and colleagues, appears in the Journal of International Marketing.

Why it matters

  • decision For a publisher setting prices in Brazil or India, Steam's suggestion is not the going rate there, because the average listed title already sits well above it.
  • cost Players in Brazil and India bear the premium, facing average list prices 28 to 30% above the level the platform itself recommends.
  • constraint Anyone arguing that regional premiums cost publishers sales, or that they do not, will need demand data from outside this 2023 list-price snapshot.

Measured against the platform's own yardstick, those averages are premiums. A list price at 128% of Steam's recommendation is 28% above it, and India's 130% is 30% above it [11]. That makes games less affordable locally than Steam's own suggestion would. Both countries also showed relatively high levels of price variation [8], so each average covers a wide spread of publisher decisions. Pricing above the suggestion in emerging markets is the behaviour that defines the study's third group [6].

The comparison is well chosen. Prices differ between countries because of purchasing power, currency, tax and other market conditions [1]. Comparing each list price with Steam's recommended regional price for that market treats the recommendation as the control [4]. Publishers draw on that common benchmark [10], so a departure from it is a choice made on top of whatever adjustment the suggestion already contains.

The link to major global game companies [9] needs the same care. In the data, affiliation with a big company and wide price variation go together, and a two-month snapshot of list prices can show that much without showing what produces it.

The researchers begin from a premise: online prices are easy to compare across regions, so companies must balance local affordability against international price gaps that grow too large [2]. Their data support the first half of that idea, that regional pricing is a deliberate choice. The authors conclude that firms neither charge one price worldwide nor set completely different prices for each market, and that no single standard practice holds across firms [10]. Instead, they write, companies adapt common benchmarks to local conditions [10].

The buyer side of that trade is assumed. The study measured list prices for August and September 2023 [3][4]. Whether players in Brazil or India bought less, or noticed the gap at all, is outside what this evidence can show: the phys.org summary does not report the sample size or any sales figures.

What to watch

  • The full paper's sample size, and whether the four groups hold up in pricing data collected after 2023.
  • A study linking these price deviations to Steam sales or review counts in Brazil and India, which would test the buyer side of the trade-off.
  • Revisions to Steam's recommended regional price table would move the benchmark all four groups are measured against.

Clarity's read

What the record supports and how the coverage leans. The claims behind it follow.

Reality

Evidence55
Adoption
Insufficient
Hype gap+10
Incentives
Insufficient
Confidence55
Why these scores

Claim ledger

Ranked by verification strength, evidence, and original report placement.

  1. [1]

    Prices on digital platforms often vary across countries because of differences in purchasing power, currencies, taxation and other market conditions.

    Reported Supported Source: phys.org summary of the studyView cited source
  2. [2]

    The transparency of online prices lets consumers compare prices across regions easily, so companies must balance local affordability with the need to avoid excessive international price differences.

    Reported Supported Source: phys.org summary of the study (framing premise)View cited source
  3. [3]

    The researchers analysed pricing data collected from August to September 2023 for games sold on Steam across eight markets: Brazil, China, France, the United Kingdom, India, Japan, South Korea and the United States.

    Reported Supported Source: phys.org summary of the studyView cited source

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Sources

1 independent publisher whose own reporting we read for this story.

  1. phys.org

    1 article · October 5, 2026

    How game publishers set international prices: A study reveals four pricing approaches on Steam

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