ScienceNot yet confirmed elsewhere1 publisher3 min readPublished
Only one in five Hong Kong trading-card packs discloses odds of pulling a rare card
Researchers who checked 50 trading-card packs sold in Hong Kong found that only 20% disclosed any odds of winning a rare card. They argue consumer law there, and in the EU and US, likely already requires such disclosure.
The Scientist · Science desk

What happened
- None of the 50 packs listed the percentage chance of pulling each individual card.
- The authors say card packs likely meet the legal definition of unlicensed gambling in much of Europe and North America, though regulators have not proactively prosecuted sellers.
- Collector packs priced at 10 times a usual pack, holding cards potentially worth thousands of US dollars, have recently appeared on the market.
- Singapore is expected to adopt laws soon that regulate card packs and explicitly require them to disclose probabilities.
Why it matters
- exposure If regulators accept the authors' reading of existing consumer law, card publishers selling in Hong Kong, the EU and the US are out of compliance today, and enforcement would need no new statute.
- cost At ten times the usual pack price, a collector pack raises how much money a buyer, sometimes a child, puts on each draw whose odds go unstated.
- precedent A Singapore statute would put a card-pack disclosure rule in writing, giving regulators elsewhere a model that does not depend on stretching loot-box guidance by analogy.
Fifty packs is a small denominator, and every one came from Hong Kong, though the researchers say the sample spanned various popular games and brands [1]. Twenty percent of 50 is 10 packs that printed some probability information [17]. The other 40 printed nothing [18]. The findings appear in the Journal of Behavioral Addictions, in a paper first-authored by Ching Yiu Lo [4]. The published summary does not say how the packs were chosen or what qualified as "some" information, so a single vague line on a wrapper may sit in the same count as a full odds table.
Per-card odds matter because of how the product is built. Collecting has surged since COVID, the researchers wrote [16]. Most packs hold no highly desirable card and a few do, so buyers, often children, open pack after pack chasing one [14]. Someone hunting one particular card needs that card's own probability to estimate how many packs the hunt will take.
The researchers set their result beside video game loot boxes. They report that 60% to 80% of important video game loot boxes now disclose probabilities, and they credit recent regulatory efforts for that rate [7]. The two rates come from different products and different samples. Side by side, they describe two markets at one moment. On their own they cannot show how much of the loot-box rate regulators produced.
The legal argument has two steps. The European Commission and the US Federal Trade Commission hold that consumer law already requires odds disclosure for loot boxes [5]. The authors then extend that view to card packs and blind boxes in the EU, the US and jurisdictions with substantially similar consumer law, Hong Kong among them [6]. That second step is the authors' own. The post carries a biography of Leon Y. Xiao, a Presidential Assistant Professor at City University of Hong Kong whose research the Commission and the FTC have relied on [13].
Beyond the retail shelf, the researchers describe third-party "repacks" or "oripas" opened online, where they say fraud is possible because a rare card may never have been inserted [11]. Sites such as Whatnot let several users pool money for a livestreamer to open packs, an arrangement the authors compare to betting pools [12]. "Just because these products have been around and socially accepted for many years does not mean that they should not now be further scrutinized," the researchers wrote [15].
An audit of packaging measures what the label says. It cannot show whether a printed percentage changes how many packs a buyer opens. Answering that would take a study in which one group of buyers sees the odds and a control group does not.
What to watch
- Whether Singapore's card-pack law passes, and whether it requires odds for each individual card or only for rarity tiers.
- Whether the European Commission or the FTC says publicly that its loot-box disclosure position also covers physical card packs and blind boxes.
- A repeat audit on EU or US shelves, or a buyer study testing whether printed odds change how many packs people open.
Clarity's read
What the record supports and how the coverage leans. The claims behind it follow.
Reality
- Evidence50
- Adoption
- Insufficient
- Hype gap+25
- Incentives45
- Confidence45
Claim ledger
Ranked by verification strength, evidence, and original report placement.
- [1]
The researchers checked 50 card packs in Hong Kong, covering various popular games and brands.
- [2]
Only 20% of the 50 packs provided some probability information for winning rare cards.
- [3]
None of the packs provided the percentage chance of getting every individual card.
- [4]
The work is published in the Journal of Behavioral Addictions (2026) as Ching Yiu Lo et al, 'Unpacking non-transparency: Most physical trading card game and collectible sports card packs failed to disclose probabilities for winning rare prizes'.
- [5]
The European Commission and the U.S. Federal Trade Commission believe that probability disclosures are already required under consumer law for video game loot boxes.
- [6]
The authors argue the same disclosure requirement therefore applies to physical gambling-like products such as card packs and blind boxes in the EU, the U.S. and jurisdictions with substantially similar consumer laws, such as Hong Kong.
ReportedSupportedSource: Researchers' Science X Dialog post on phys.org (authors' legal argument)View cited source - [7]
Due to recent regulatory efforts, 60% to 80% of important video game loot boxes provide probability disclosures.
- [8]
Singapore is expected to adopt new laws soon to regulate card packs, including explicitly requiring probability disclosures.
- [9]
In many jurisdictions, for example in Europe and North America, card packs likely already meet the legal definition of unlicensed illegal gambling, but regulators have not proactively prosecuted companies for selling them.
- [10]
'Collector' card packs costing 10 times more than a usual pack and containing cards potentially worth thousands of U.S. dollars have recently emerged.
- [11]
Third-party 'repacks' or 'oripas' can be opened online and may involve fraud because no rare card was ever inserted.
- [12]
Websites like Whatnot allow multiple users to pool money for livestreamers to open packs, which the researchers say is reminiscent of betting pools.
- [13]
Dr. Leon Y. Xiao is a Presidential Assistant Professor at the School of Creative Media, City University of Hong Kong, whose research has been relied upon by policymakers and regulators including the European Commission and the U.S. Federal Trade Commission.
- [14]
Most card packs do not offer any highly desirable cards but a few do, so consumers, often including children, buy many packs hoping to obtain rare chase cards.
- [15]
"Just because these products have been around and socially accepted for many years does not mean that they should not now be further scrutinized"
ReportedSupportedSource: Researchers, writing in their Science X Dialog post on phys.orgView cited source - [16]
Physical trading and collectible cards, including Pokemon and sports cards, have surged in popularity since COVID.
- [17]
About 10 of the 50 packs provided some probability information.
- [18]
About 40 of the 50 packs provided no probability information.
Sources
1 independent publisher whose own reporting we read for this story.
- phys.orgMost trading card packs hide the odds of winning rare cards, study finds
1 article · October 8, 2026
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Topics
- Consumer protection lawFollow
- Regulation of gambling-like productsFollow
- Trading Card GamesFollow
Entities
- Leon Y. XiaoFollow
- City University of Hong KongFollow
- Journal of Behavioral AddictionsFollow
- European CommissionFollow
- US Federal Trade CommissionFollow
- WhatnotFollow
- PokemonFollow