Skip to content

Product2 publishers3 min readPublished

Small game studios can buy Discord ads without a sales rep starting in early 2027

Discord launched Ads Manager, a tool that will let advertisers of any budget buy campaigns without a sales deal when self-serve opens in early 2027. It puts a platform that says it has more than 90 million daily users within reach of smaller game studios and marketers.

The Product Desk · Product desk

Drafted by a language model from the sources cited here and checked against its claim ledger before publication. How we use AISend a correction

Photograph accompanying Small game studios can buy Discord ads without a sales rep starting in early 2027
Photo: thenextweb.com

What happened

  • For now, only select advertisers can use Ads Manager, Discord said.
  • Discord is also expanding Video Quests, short ads users watch for in-game rewards, with a phone version that asks for about 15 seconds of viewing.
  • Brands can buy those mobile Quests in Ads Manager, while a premium tier, Video Quests Reserve, is sold directly for big brand campaigns, TNW reported.
  • Bloomberg, citing people familiar with the matter, reported in January that Discord had filed confidentially for an IPO, and tied the ad push to that filing.

Compiled by The Product DeskSomething wrong?How this is made

Why it matters

  • decision A studio buying rewarded video will have to set its own test for whether reward-seekers keep playing, since the outcomes Discord names stop at impressions and clicks.
  • contradiction Ars calls Video Quests Reserve the format's new name, while TNW lists a self-serve mobile version beside it, so small studios cannot yet be sure rewarded video is theirs to buy.
  • exposure Each advertiser self-serve adds reaches users who already fear the platform is getting worse, and any backlash would arrive while Discord is preparing to list.

A Discord user who meets an ad today sees a small pop-up or a sidebar card, and nothing plays until they tap it [20]. Before that, there was nothing to tap: Discord ran for about nine years, from its 2015 debut to the launch of Quests in 2024, with no ads at all [14][1].

The new tool changes who gets to put something in that card. Self-service is "opening the platform to advertisers, regardless of their budget," Discord said [3]. Buyers get forecasting and "a campaign with objective-based bidding" [5]. Discord also says advertisers will be able to target users more widely [11]. Adam Bauer, its advertising chief, told GamesBeat that more ad formats are on the way [12].

Here's what users actually do with a Video Quest: they watch a short clip because an in-game reward is waiting at the end of it [6]. Here's what teams tell themselves: that a rewarded view is an interested player. Discord's own description of what it sells fits the second story. Discord says the video ads will give "advertisers a scalable, always-on way to drive outcomes, such as impressions and clicks," and it has promised more objectives "soon" [9][10]. A view bought with a reward shows that the reward worked. For the studio paying for it, the useful count is how many of those viewers open the game again after claiming the item. The coverage does not include pricing or any objective tied to whether players come back.

Studios are one audience for the change. Ars Technica wrote that the ad push is seen as a way to drive Discord's value beyond premium subscription offerings and game sales [16]. That argument would go to public investors if the listing Bloomberg reported goes ahead [15].

The worry about what ads do to the product goes all the way up the company. Stanislav Vishnevskiy, Discord's co-founder and chief technology officer, has said he shares users' concern [18]. "I'm definitely the one who's constantly bringing up enshittification," he told Engadget last year [19].

A small-studio marketer planning a 2027 budget can sort the decision on two axes. The first is whether an in-game reward can trigger the action you want, such as a login or a claimed item, or whether that action happens in a store outside the game. The second is whether your players already gather on Discord. Reward-triggered, players already there: test early, and compare how many reward claimers return within a week with players who arrived some other way. Reward-triggered, players elsewhere: this is paid reach into a new crowd, so keep the budget small and count second sessions. Store-driven, players already there: your own server reaches them without buying a pop-up. Store-driven, players elsewhere: wait for the extra objectives, and for Discord to say plainly who can buy rewarded video.

I'd put money only in the first cell until Discord reports something beyond clicks. The cost of holding to that is speed. A one-week return rate takes a week to read, and a click count does not.

What to watch

  • Whether the additional objectives Discord promised "soon" include anything tied to players returning, or stay with impressions and clicks.
  • Whether a public IPO filing, if the confidential one Bloomberg reported moves forward, breaks out Discord's ad revenue.
  • Whether the new formats Adam Bauer described keep the tap-to-open behavior of today's pop-ups and sidebar cards.
Loading claim ledger
Loading source directory links
Loading share composer
Loading topic controls
Loading related stories