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A new Reset Tech and Equimundo report reframes online masculinity as a multibillion-dollar funnel selling courses and supplements. If you market to young men, that is a competitor, not a culture war.
The Investor · Invest desk
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Researchers at the digital safety organisation Reset Tech and the nonprofit Equimundo published a report, "The Grift Economy: How Young Men Are Being Sold Fake Belonging and Fake Wealth Online," arguing that the manosphere has stopped being an ideology and become an economy that sells coaching and body optimisation to Gen Z men [1][2]. For anyone whose buyer is an 18-to-25-year-old man, that reframes a discourse story into a competitive one: the sellers already hold the attention, and they are converting it into paid product.
The funnel is legible. Free content promises self-sufficiency, dominance and emotional suppression, according to the report's authors [3]. The upsell path in "looksmaxxing" runs from low-risk "softmaxxing" into "hardmaxxing" practices including hormone injections, supplements, peptides and surgery [4]. That is an information product feeding a physical-goods business, which is the oldest direct-response structure there is.
The unit economics are unusually good. Fortune reports that the streamer Adin Ross takes hourly streaming revenue of between $30,000 and $50,000 on Kick, a platform in which he also holds an equity stake [5]; a representative for Ross did not immediately respond to Fortune's request for comment [6]. Other top streamers earn between $1 million and $10 million a year, including from online courses, sponsorships and speaker fees [7]. At the low end of that hourly figure, a full million dollars of annual revenue is roughly 33 hours of live streaming [8]. Read the other way, even two billion dollars of industry revenue implies about 200 creators operating at the top of that annual range, which tells you the report is describing a long tail, not a handful of names [9].
The demand side is a labour-market story. For only the third time in history women outnumber men in the US workforce, likely because fewer young men are entering it [10], and more adult men are living with parents and becoming NEETs, not in employment, education or training [11]. A study in the Journal of Political Economy found about 70% of the hours young men spent not working were filled with video games and recreational computer use [12]. Time-rich, screen-heavy, income-poor: an audience that is cheap to reach and expensive to convert on rational product benefits alone.
Two consequences for operators. First, competitive: your offer sits in the same feed as offers promising status and transformation, and those convert on insecurity rather than on specification. Second, reputational: the report explicitly names advertisers alongside platforms and influencers as the parties "making billions off of young men's insecurities" [13]. Buying that audience puts you inside the category the researchers are describing.
Reset Tech's Kristina Wilfore, a co-author, points the blame at algorithmic systems rather than at any single influencer, and warns that dismissing viral trends as goofy misses the "massive infrastructure" behind them [14]. She has called for consumer protection and platform accountability [15]. David Sasaki of the American Institute for Boys and Men told Fortune that algorithmic fixes would improve online safety beyond men, but pushed for analog community and role models rather than retroactive measures [16].
What to watch: whether the EU's Digital Services Act, applied to social media platforms in 2024 with rules on moderation, safety and transparency, produces enforcement that touches supplement and coaching claims [17]; whether US consumer-protection agencies follow Wilfore's ask [15]; and whether platform-talent equity arrangements of the Kick type draw disclosure scrutiny [5].
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Ranked by verification strength, evidence, and original report placement.
For only the third time in history, women outnumber men in the U.S. workforce, likely a result of fewer young men entering the workforce.
More adult men are living with their parents and becoming NEETs, meaning not in employment, education or training.
Researchers from digital safety organisation Reset Tech and the nonprofit Equimundo published a report titled "The Grift Economy: How Young Men Are Being Sold Fake Belonging and Fake Wealth Online".
According to the report's authors, this demographic has found men online offering coaching and promising self-sufficiency, dominance and emotional suppression.
The report says Gen Z men chasing "looksmaxxing" trends start with "softmaxxing" then move to higher-risk "hardmaxxing" practices such as hormone injections, supplements, peptides and surgery.
A study published in the Journal of Political Economy found that about 70% of the hours young men spent not working were filled with video games and recreational computer use.
Evidence-backed comparisons of source perspectives and observed adoption signals. Read the methodology
Which Builder, Operator, and Investor concerns the observed source mix emphasized—not a truth score.
Evidence, demonstrated adoption, hype gap, incentives, and confidence are assessed independently, each on its own current evidence. How these are measured.
Single-publisher relay of one advocacy report
Every claim in the cluster traces to one Fortune article summarising one report by Reset Tech and Equimundo. The verifiable elements are the report's existence, the quoted researchers, a cited Journal of Political Economy finding and the EU's 2024 DSA application. The load-bearing commercial claims - a multibillion-dollar industry and specific creator revenues - carry no disclosed methodology, sample or platform data, and the one named subject did not respond to a comment request.
Behavioural signals reported, commercial scale unmeasured
The supplied material does document real uptake of the phenomenon rather than a mere proposal: a published report, described mass participation in looksmaxxing and coaching content, a cited study putting ~70% of young men's non-work hours into games and recreational computer use, and a live regulatory regime in the EU. But adoption on the commercial dimension the story emphasises - how many buyers, how much course and supplement spend, which platforms and advertisers - rests on two unverified per-creator estimates, so the measure stays low.
Sizing language outruns the supplied numbers
The 'multibillion-dollar industry' framing is carried by two per-creator revenue estimates that do not reconcile with each other: roughly 33 hours at the quoted $30,000 hourly rate would already reach the bottom of the stated $1M-$10M annual range, and $2 billion would demand about 200 creators at the $10 million ceiling. No supplement, course or advertising revenue is quantified anywhere in the source. The qualitative claims about escalation, loneliness and algorithmic amplification are more proportionate to the evidence, which keeps the gap moderate rather than severe.
Advocacy research with an explicit policy ask
The findings originate with organisations whose stated purpose is served by the conclusion: Reset Tech's co-author pairs the market-size claim with calls for consumer protection and platform accountability and cites the EU DSA as precedent, while the American Institute for Boys and Men uses the same diagnosis to argue for its own offline programme approach. Larger asserted industry scale strengthens both asks. Fortune's business-magazine framing also rewards a quantified market story. Named commercial subjects are not quoted, and no platform response is included.
Direction credible, magnitude unresolved
Confidence is limited by source concentration: one publisher, one report, no primary document and no responses from the platforms or creators described. The qualitative direction - a monetised content-to-product funnel aimed at young men, amplified by recommendation systems - is coherently reported and partly supported by an outside study and an existing regulatory regime. The quantitative core cannot be checked from the supplied material and its internal arithmetic is inconsistent.
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