Nintendo's Bill van Zyll ties Switch 2 physical games to what consumers prefer
Nintendo's Latin America GM, Bill van Zyll, says the company has no plans to ditch physical Switch 2 games, just over a year after launch. Publishers can keep a physical line, but a game over 64GB means a key card with a download.
The Engineer · Build desk

Bar comparison of maximum cartridge storage: Switch cartridges max out at 32GB, Switch 2 cartridges max out at 64GB.
Maximum cartridge storage, per Tom's Hardware
| Item | Value | Claim |
|---|---|---|
| Switch cartridge, maximum | 32 GB | 7 |
| Switch 2 cartridge, maximum | 64 GB | 7 |
What happened
- The remark came in an interview on Coelho no Japao, a Brazilian YouTube channel, where van Zyll was speaking as Nintendo's VP and general manager for Latin America.
- TechSpot reports that Sony announced earlier this year it will stop making physical PlayStation games starting in January 2028.
- Since May 2026, physical first-party Nintendo titles sell for $10 more than their digital versions.
Why it matters
- constraint A key-card SKU still sends the player to a download, but the license stays tradeable on the card, a resale channel TechSpot says digital delivery essentially eliminates.
- exposure Nintendo ties physical to consumer preference, so a publisher that commits to a large cartridge run carries the demand risk itself.
- contradiction Tom's Hardware attributes the $10 gap to cartridge manufacturing and distribution costs, while Nintendo says it cut digital prices by $10. A publisher reading its own cost from the gap gets two answers.
- decision Multiplatform publishers get a dated end for physical on PlayStation and a conditional, undated one on Switch 2, so the two physical budgets need different horizons.
The source is a regional executive on a Brazilian YouTube channel [1]. His answer sets a condition. "We go off what the consumer prefers, and take that into account very heavily," van Zyll said [2]. He called Nintendo's history on the question "very agnostic" [3]. In our view, that makes the commitment as durable as physical demand. It is a sound basis for budgeting year by year and a thin one for a multi-year manufacturing plan.
The budget question is which physical product to buy. A Switch 2 cartridge tops out at 64GB, twice the Switch's 32GB [c7, d1]. Tom's Hardware says modern AAA releases have outgrown cartridges and discs, so publishers use game-key cards that hold a license to download the full game [8]. That makes sizing a per-title call. If the final build fits in 64GB, a cartridge is on the table. If it does not, the sources point to a key card.
The $10 premium on first-party physical titles is the only cost figure in either report [15]. It is a retail price. For it to describe a third-party publisher's costs, that publisher's per-unit manufacturing and distribution costs would have to track Nintendo's, and it would have to price at the same gap. Neither report gives per-unit costs for cartridges or key cards.
Nintendo has said it plans for the Switch 2 to match its predecessor's lifespan of about six to seven years [10]. With the console just over a year old [4], that leaves roughly five to six years [14]. Sony's reasons, according to TechSpot, are consumer preferences and a shift across the entertainment industry [6]. TechSpot's own explanation is cost: physical games are expensive to make, ship and distribute, and they take shelf space [11].
What to watch
- Whether Nintendo's corporate side repeats the 'no plans' line with a date, a format or a cartridge-size commitment attached.
- Whether Nintendo changes the $10 physical premium on first-party titles, which is the only cost figure in the reporting.
- Whether more AAA publishers ship Switch 2 games as game-key cards instead of full cartridges.
Clarity's read
What the record supports and how the coverage leans. The claims behind it follow.
Reality
- Evidence55
- Adoption
- Insufficient
- Hype gap+20
- Incentives50
- Confidence65
Claim ledger
Ranked by verification strength, evidence, and original report placement.
- [1]
Bill van Zyll, Nintendo's VP and General Manager for Latin America, said in an interview with the Brazilian YouTube channel Coelho no Japao that Nintendo has no plans to abandon cartridges.
- [2]
Van Zyll said: "We go off what the consumer prefers, and take that into account very heavily."
- [3]
Van Zyll said: "Historically, we've been very agnostic, right?"
- [4]
Van Zyll said the Switch 2 is barely just over a year old and supports both digital and physical games.
- [5]
Earlier this year Sony announced it would stop making physical games for its PlayStation console starting in January 2028.
- [6]
Sony cited consumer preferences and an overall shift in the entertainment industry as reasons for going digital only.
- [7]
Cartridges max out at 32GB on the Switch and 64GB on the Switch 2.
- [8]
Modern AAA releases have exceeded the storage capacity of traditional cartridges or discs, so publishers use game-key cards, which contain a license to download the full game data.
- [9]
Game-key cards bind the license to the card, so owners can still trade or sell them like normal cartridges.
- [10]
Nintendo has announced plans for the Switch 2 to mirror its predecessor's lifespan, about six to seven years.
- [11]
Manufacturing, shipping and distributing physical games is costly and the games take up shelf space at retail; digital delivery carries no risk of running out of inventory.
- [12]
Digital delivery essentially eliminates the used game market and opens the door to additional new game sales down the road.
- [13]
The Switch 2 cartridge ceiling is twice the Switch's.
- [14]
With the Switch 2 just over a year old and a planned lifespan of six to seven years, roughly five to six years remain.
- [15]
Effective May 2026, physical versions of first-party Nintendo titles sell for $10 more than their digital counterparts; the price increase was due to manufacturing, packaging and distribution costs for cartridges.
- [16]
Nintendo frames the pricing adjustment as having lowered digital game prices by $10 to pass savings on to consumers.
Sources
3 independent publishers whose own reporting we read for this story.
- dexerto.comNintendo confirms it has no plans to stop selling physical games
1 article · October 12, 2026
- techspot.comNintendo confirms it has no plans to abandon physical Switch 2 games
1 article · October 13, 2026
- tomshardware.comNintendo stands by physical games as Sony embraces a digital-only future
1 article · October 13, 2026
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