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Build Independently confirmed3 publishers 2 min read Published

Nintendo's Bill van Zyll ties Switch 2 physical games to what consumers prefer

Nintendo's Latin America GM, Bill van Zyll, says the company has no plans to ditch physical Switch 2 games, just over a year after launch. Publishers can keep a physical line, but a game over 64GB means a key card with a download.

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Photograph accompanying Nintendo's Bill van Zyll ties Switch 2 physical games to what consumers prefer
Photo: tomshardware.com
Switch 2 cartridges hold more than Switch ones Maximum game cartridge storage on the Switch and on the Switch 2, as reported by Tom's Hardware.

Bar comparison of maximum cartridge storage: Switch cartridges max out at 32GB, Switch 2 cartridges max out at 64GB.

Switch 2 cartridges hold more than Switch ones (Maximum cartridge storage, per Tom's Hardware)
ItemValueClaim
Switch cartridge, maximum32 GB7
Switch 2 cartridge, maximum64 GB7

What happened

  • The remark came in an interview on Coelho no Japao, a Brazilian YouTube channel, where van Zyll was speaking as Nintendo's VP and general manager for Latin America.
  • TechSpot reports that Sony announced earlier this year it will stop making physical PlayStation games starting in January 2028.
  • Since May 2026, physical first-party Nintendo titles sell for $10 more than their digital versions.

Why it matters

  • constraint A key-card SKU still sends the player to a download, but the license stays tradeable on the card, a resale channel TechSpot says digital delivery essentially eliminates.
  • exposure Nintendo ties physical to consumer preference, so a publisher that commits to a large cartridge run carries the demand risk itself.
  • contradiction Tom's Hardware attributes the $10 gap to cartridge manufacturing and distribution costs, while Nintendo says it cut digital prices by $10. A publisher reading its own cost from the gap gets two answers.
  • decision Multiplatform publishers get a dated end for physical on PlayStation and a conditional, undated one on Switch 2, so the two physical budgets need different horizons.

The source is a regional executive on a Brazilian YouTube channel [1]. His answer sets a condition. "We go off what the consumer prefers, and take that into account very heavily," van Zyll said [2]. He called Nintendo's history on the question "very agnostic" [3]. In our view, that makes the commitment as durable as physical demand. It is a sound basis for budgeting year by year and a thin one for a multi-year manufacturing plan.

The budget question is which physical product to buy. A Switch 2 cartridge tops out at 64GB, twice the Switch's 32GB [c7, d1]. Tom's Hardware says modern AAA releases have outgrown cartridges and discs, so publishers use game-key cards that hold a license to download the full game [8]. That makes sizing a per-title call. If the final build fits in 64GB, a cartridge is on the table. If it does not, the sources point to a key card.

The $10 premium on first-party physical titles is the only cost figure in either report [15]. It is a retail price. For it to describe a third-party publisher's costs, that publisher's per-unit manufacturing and distribution costs would have to track Nintendo's, and it would have to price at the same gap. Neither report gives per-unit costs for cartridges or key cards.

Nintendo has said it plans for the Switch 2 to match its predecessor's lifespan of about six to seven years [10]. With the console just over a year old [4], that leaves roughly five to six years [14]. Sony's reasons, according to TechSpot, are consumer preferences and a shift across the entertainment industry [6]. TechSpot's own explanation is cost: physical games are expensive to make, ship and distribute, and they take shelf space [11].

What to watch

  • Whether Nintendo's corporate side repeats the 'no plans' line with a date, a format or a cartridge-size commitment attached.
  • Whether Nintendo changes the $10 physical premium on first-party titles, which is the only cost figure in the reporting.
  • Whether more AAA publishers ship Switch 2 games as game-key cards instead of full cartridges.

Clarity's read

What the record supports and how the coverage leans. The claims behind it follow.

Reality

Evidence55
Adoption
Insufficient
Hype gap+20
Incentives50
Confidence65
Why these scores

Claim ledger

Ranked by verification strength, evidence, and original report placement.

  1. [1]

    Bill van Zyll, Nintendo's VP and General Manager for Latin America, said in an interview with the Brazilian YouTube channel Coelho no Japao that Nintendo has no plans to abandon cartridges.

    Reported Supported Source: Tom's Hardware, reporting the Coelho no Japao interview2 sources— create a free account to open themView cited source
  2. [2]

    Van Zyll said: "We go off what the consumer prefers, and take that into account very heavily."

    Reported Supported Source: Bill van Zyll, Nintendo VP and GM for Latin America, via Tom's Hardware2 sources— create a free account to open themView cited source
  3. [3]

    Van Zyll said: "Historically, we've been very agnostic, right?"

    Reported Supported Source: Bill van Zyll, via Tom's Hardware2 sources— create a free account to open themView cited source

Sources

3 independent publishers whose own reporting we read for this story.

  1. dexerto.com

    1 article · October 12, 2026

    Nintendo confirms it has no plans to stop selling physical games
  2. techspot.com

    1 article · October 13, 2026

    Nintendo confirms it has no plans to abandon physical Switch 2 games
  3. tomshardware.com

    1 article · October 13, 2026

    Nintendo stands by physical games as Sony embraces a digital-only future

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