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Nintendo has partnered with Elden Ring studio FromSoftware on The Duskbloods, a hardcore multiplayer vampire game. That is a different bet than the one that sold every Switch before it.
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Nintendo has put its next Switch 2 exclusive in the hands of FromSoftware, the studio behind Elden Ring, and the game is The Duskbloods: a hardcore multiplayer title about vampires [1]. The Verge, which played a few hours of it at FromSoftware's Tokyo offices, calls it a world away from the approachable games Nintendo is known for, and argues it could end up as one of the most important exclusives on the console [2][3][4].
The break with precedent is the story. The Verge's framing of the old model is blunt: people buy Nintendo consoles for Nintendo games, and the bestseller lists on Switch and 3DS are full of Mario Kart, Pokemon and Animal Crossing [5]. Outside developers can broaden a platform's appeal, but that is something Nintendo has historically struggled with, per the same piece [6]. So a marquee exclusive now rests on a studio Nintendo does not own, in a genre it does not run, aimed at players its bestseller list does not describe.
Mechanically it is not a Mario. Eight players take control of vampiric characters called the Bloodsworn, drop into a level stocked with enemies and gigantic bosses, and are thinned out across phases until a few remain and fight to a single survivor [7], which is seven eliminations per match [17]. It is not a Fortnite-style battle royale, according to The Verge; the design mixes competitive play with the roleplaying fantasy of Dark Souls and Bloodborne [8]. Progress runs on "virtue", points awarded for collecting items, killing weak enemies, felling bosses, finding hidden corpses and, in later rounds, killing players at specific spots on the map or pledging at an altar before someone stops you [9]. Matches run four phases, and "the culling" removes anyone short of the virtue threshold when a round ends; that threshold depends on how much virtue everyone else banked [10]. Outside the final round, death costs only time, since you respawn with your virtue intact [11]. The intent, as The Verge describes it, is that a weak one-on-one fighter can still reach the last phase because there are so many other ways to score [12].
The operational risk sits in the same paragraph. The Verge's writer found the game overwhelming at first and needed time to absorb the scoring, because in most competitive games killing other players is the clearest path to victory and here it is not, particularly early [13]; the efficient opening is exploring, clearing weaker enemies and picking up items and experience [14]. A platform whose commercial base is family-friendly software is now selling a game with a comprehension curve, and the value of that game depends on concurrency rather than a launch-week number. Eight-player lobbies need a population, and a population needs retention.
What to watch is the network test running later in August, which uses the same build The Verge played and offers six characters [15]. Three things will show up there: whether the floating virtue threshold holds when players optimise against it, whether the roster reads as legible or as noise to a Switch audience (it includes an aging senator with a rapier cane who summons a prehistoric bird and turns into a dinosaur, a ninja with circular blades, a man who shoots fire from a stone in his hand, and an armor-clad character named Zork carrying an electrified chunk of undersea cable) [16], and whether Nintendo markets this the way it markets its own games.
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Ranked by verification strength, evidence, and original report placement.
In The Duskbloods, eight players controlling vampiric characters known as the Bloodsworn descend on a level filled with enemies and gigantic boss creatures; over several phases the group is whittled down until only a few remain, who then fight until only one is left.
Each match is divided into four phases and the player count shrinks through "the culling": if you do not have enough virtue points when a round ends you are out, and the number of points needed depends entirely on how much virtue other players have collected.
For its next Switch 2 exclusive, Nintendo has partnered with Elden Ring developer FromSoftware on The Duskbloods, a hardcore multiplayer game about vampires.
The Verge's writer spent a few hours playing through The Duskbloods' gothic world at FromSoftware's offices in Tokyo.
The Verge describes The Duskbloods as "a world away from the approachable games Nintendo is known for."
The Verge states that people buy Nintendo consoles for Nintendo games, calling it a generally accepted truth backed up by data, and notes that the bestselling games on platforms like the Switch and Nintendo 3DS include Mario Kart, Pokemon and Animal Crossing.
Evidence-backed comparisons of source perspectives and observed adoption signals. Read the methodology
Which Builder, Operator, and Investor concerns the observed source mix emphasized—not a truth score.
Evidence, demonstrated adoption, hype gap, incentives, and confidence are assessed independently, each on its own current evidence. How these are measured.
First-hand but single-source and pre-release
Evidence quality is above rumor level: the reporter played the game directly for several hours and describes concrete, checkable systems (virtue scoring, four-phase culling, respawn rules, six-character roster). It is capped by three limits — one publisher, no independent corroboration, and a build the article itself says is missing most character customization and story content, with no release date, price or business model disclosed.
Pre-release, limited network test only
No shipped product, sales, install-base or player-count data exists in the supplied material. The single adoption-adjacent fact is an upcoming August network test using the same build the reporter played, which represents intent to expose the game to a limited audience rather than realized usage.
Verdict runs ahead of the evidence
The framing — 'one of the most important exclusives' for the Switch 2, and an implied break with Nintendo's first-party-driven hardware playbook — is a strong forward claim resting on a few hours with an unfinished build, one publisher, no commercial terms and no adoption data. The mechanics reporting itself is measured and even flags the game as initially overwhelming, so the gap is moderate rather than severe.
Developer-hosted access preview
The article is an access-dependent preview: play time was granted at FromSoftware's own offices in Tokyo ahead of a network test, a standard arrangement in which the publisher controls build, framing and timing and the outlet benefits from exclusive early coverage. The piece discloses the venue and the build's missing features, which partially offsets the incentive but does not remove it.
Moderate on mechanics, low on significance
Confidence is reasonably high for the descriptive mechanics and the existence of the Nintendo–FromSoftware exclusive, since those come from direct play and explicit statements. It is low for the strategic and forecast layers: one publisher, no corroboration, no commercial detail, and no post-release data against which the 'most important exclusive' judgement could be tested.
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1 article · August 20, 2026