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Valorant's 13.06 patch replaces Average Combat Score with new Performance Score

Riot's Valorant 13.06 notes lead with a 2,900-credit scoped rifle and a mode that drafts abilities across Agents, while Average Combat Score quietly leaves the end-of-game screen for a 0-500 Performance Score.

The Product Desk · Product desk

Photograph accompanying Valorant's 13.06 patch replaces Average Combat Score with new Performance Score
Photo: dexerto.com

What happened

  • A new mode, Gauntlet: Glitched, lets players draft abilities from different Agents into combinations Riot warns can glitch and force a reconfiguration mid-tournament.
  • Players can now warm up in the Range while matchmaking, but Premier, Deathmatch and other modes without Agent Select do not support queueing from it.
  • Riot says its boosting detection is banning 1,600 accounts a day, and more than 90,000 accounts since July 20.

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Why it matters

  • decision Every tryout rubric keyed to ACS is now pointing at a retired number, and whoever maintains it has to set a new baseline before the next ranked block.
  • constraint The warm-up routine this feature builds stops working in the queues without Agent Select, so Premier and Deathmatch players keep leaving the Range to press queue.
  • capability Cross-Agent ability drafting lives inside a limited-time mode, so Riot can watch combinations break without changing the ruleset of the queue players are ranked in.
  • exposure Enforcement at this rate clears 90,000 accounts in about eight weeks. Anyone running a second account sits inside the detection's reach.

A coach who graded tryouts on Average Combat Score will open the end-of-game screen in 13.06 and find a 0-500 Performance Score, with a panel showing what moved it and where the player can improve [8]. Riot says the new number takes in more than damage and kills [7]. The patch notes do not publish the weights [20].

The Warden got the announcement [1]. Its specification, as Dexerto reports it, is a scoped alternative to the Vandal and Phantom at 2,900 credits that Riot calls a "stronger" aim-down-sight gun [2]. It will get bought in its first week at full-buy price because it is new. Whether it unseats a default weapon will show up in pick rates several patches later.

Gauntlet: Glitched puts eight two-player teams into a round-robin bracket, sixteen players in one lobby, drafting abilities from different Agents [4][19][3]. Riot's own copy warns of problems and glitches that "bite back," forcing players to reconfigure [5]. Week-three return will say more about a limited-time mode than week-one trial.

The one measured claim in the release is enforcement. Riot says its boosting detection is banning 1,600 accounts a day, more than 90,000 since July 20 [12]. Divide 90,000 by 1,600 and the run comes to about 56 days, roughly eight weeks at that rate [18]. The anticheat team published a retro through Vanguard, and the notes said: "our boosting detections are proving effective against smurfs, and we're only getting started!" [13]

Range-in-queue ships with conditions. A player can start matchmaking and then walk into the Range, or start matchmaking from inside it [9]. If Riot expects a short queue, the Range may not be available right away, and it reappears if the wait runs long [10]. Premier, Deathmatch and other modes without Agent Select do not support it [11].

The client work in the same patch merges Home and Lobby into a single hub and adds indicators in the Collection for content a player has earned but not looked at, which clear on viewing or on leaving the game [14][15]. Ranked rewards and Agent gear also change, with new customization options [17].

Two questions sort a patch like this one for anyone who has to brief a roster on Monday. First, whether an item changes what a player buys or what a player is measured on. A scoring change rewrites habits; new inventory gets tried. Second, whether the item works in the queue those players actually sit in. Range-in-queue passes that test for ranked and fails it for Premier [11].

What to watch

  • Patch 13.08's promised Mode Select interface changes, which will show whether the Home/Lobby merge was groundwork or a one-off.
  • Whether Riot publishes the components behind Performance Score so third-party trackers can grade matches on it.
  • Whether the 1,600-accounts-a-day ban rate holds once boosters adapt to the detection.
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