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Neurable takes its EEG headphones in-house with the $499 Neurable One

Neurable is selling its own $499 Neurable One EEG headphones from October, after years of licensing its brain-sensing tech to other brands. CEO Ramses Alcaide says bringing it in-house lets the company improve the product at a much faster rate.

The Product Desk · Product desk

Photograph accompanying Neurable takes its EEG headphones in-house with the $499 Neurable One
Photo: wired.com

What happened

  • Earlier this year Neurable said it would license its brain-scanning tech to a flood of new gadgets, then decided to launch its own hardware first.
  • Its sensors first reached buyers a few years ago inside Master & Dynamic headphones, and other brands' products have carried them since.
  • A new app tracks eight brain metrics, including a Brain Battery reading of what you have left in reserve and a Speed score for processing.
  • Neurable has no new data on the Neurable One's effectiveness; Wired reports the research is in the works and will take time.
  • The Neurable One is not categorized as a medical device, according to Wired.

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Why it matters

  • precedent Companies that license a sensing component now have a public case of the licensor taking the product in-house once its main change needed new hardware as well as new software.
  • decision Brands that built Neurable's sensors into their own headsets now have to position them against a 12-sensor model their supplier sells from its own website.
  • exposure Owners of older Neurable-powered headphones are left on an app Neurable is keeping only 'for now', while its new app launches with the Neurable One.
  • cost Early buyers carry the effectiveness risk themselves, because the only outcome study Neurable cites was run on an earlier headset.

Put the Neurable One on and it starts reading your brain waves. There is no session to start in the app first [7]. When the sensors decide your attention is slipping, the headphones play a ping, and when they decide you are burning out, they recommend a break [8]. Ramses Alcaide, Neurable's cofounder and CEO, likens it to wearing a Fitbit [7].

Neurable calls the passive mode the biggest hardware and software change in the new model [7]. Until now, the hardware came from other brands [3]. "We wanted to take the product in-house," Alcaide told Wired. "There were a lot of areas where we wanted to improve the product, and we wanted to move at a much faster rate. It also puts a little more capability for us to be able to show off what's possible with the technology." [2]

Read closely, the switch changes the order of Neurable's plan. The word Wired uses for the in-house launch is "first" [1]. Once it controlled the design, Neurable picked the denser sensor layout. The HyperX gaming headset shown at the start of the year carried two EEG sensors [4]. The Neurable One has 12, the same count as the original Master & Dynamic MW75 Neuro [5], and six times the number in the most recent licensed headset [1].

The buyer Neurable is designing for wants a prompt back to work without opening an app [7][8]. The pitch is broader: help concentrating on whatever you are doing [15], scored through metrics such as an Alpha Peak Frequency that Neurable likens to the brain's heart rate variability [9]. The device does two things a wearer can notice directly. It pings when it judges you distracted [8], and during guided naps it lowers the volume as it detects you falling asleep [11]. The EEG sensors can also be switched off, leaving ordinary headphones [11].

Neurable's outcome evidence is a Mayo Clinic study of its earlier headset. It found a 30 percent increase in focus against people using Pomodoro techniques or similar methods, and about a 10 percent drop in end-of-day burnout [13]. Those are focus and burnout scores. For a device built to be worn all day, I'd want retention: how many buyers still wear it with the sensors on after a month. Neither the study nor the launch material includes that figure [12][13].

For anyone weighing licensing against a product of their own, Neurable's case sorts on two axes. The first is whether the improvement you need requires changing the partner's hardware or only your own software. The second is whether your evidence was gathered on the design you would ship. When the change needs new hardware and the evidence is current, going in-house is a speed decision you can defend. With the same hardware change and evidence from an older device, you gain speed and sell on results from a different product, and the Neurable One sits there [7][13]. A change confined to your own software can still ship through partners, at their pace.

For a buyer, I'd treat the October model as $499 headphones with an experimental focus mode that switches off [6][11], and wait for the new research before buying them for a team [12]. The tradeoff is waiting. Wired reports that research will take time [12].

What to watch

  • Research on the Neurable One itself, and whether it reports how many buyers keep the sensors on after the first month alongside focus scores.
  • A new licensed product carrying Neurable's sensors after the October launch would confirm the in-house model was a change of order.
  • How long the old app keeps working for owners of Master & Dynamic and HyperX headsets.
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