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Every Console Now Costs More Than At Launch, And US Hardware Spend Fell 29%
Circana puts July US console hardware spending at $282 million, down 29 percent year over year. The mid-life price cut, the industry's oldest demand lever, is no longer on the table.
The Product Desk · Product desk
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What happened
- Starting Sept. 1, every new-in-box major gaming console will cost more than it did at launch.
- US spending on console hardware in July was down 29% compared with the same month last year, to $282 million, according to Circana data published by Bloomberg.
- An Xbox Series X with an optical drive costs $800, $300 more than it did at launch in 2020.
- The Xbox Series X with optical drive is 60% more expensive than at launch.
- A PlayStation 5 with a disc drive costs $650, compared with a $500 launch price.
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Why it matters
From September 1, every new-in-box major console sells for more than it did at launch [1], while US spending on console hardware in July fell 29 percent year over year to $282 million, according to Circana data reported by Bloomberg [2]. Those two facts together remove the lever platform holders have always pulled in the back half of a generation: cheaper boxes bought with the promise of software margin later.
The specifics are worth stating plainly. An Xbox Series X with an optical drive now costs $800, $300 more than at its 2020 launch [3], a 60 percent increase [4]. A PlayStation 5 with a disc drive is $650 against a $500 launch price [5], up 30 percent [6]. Nintendo raises the Switch 2 from $450 to $500 on September 1 [7], about 11 percent [8]. Circana's Mat Piscatella told Bloomberg that "higher hardware prices driven by the RAM and component crisis have significantly impacted the selling rates of both PlayStation 5 and Xbox Series, with a price hike for Nintendo Switch 2 hardware coming" [9]. Gizmodo attributes the RAM spike to memory demand from AI hyperscalers [10].
At this point in the cycle, Gizmodo notes, Xbox and PlayStation would normally be cutting prices to keep hardware moving ahead of a new generation [11]. Instead the direction reversed, and Circana says total console sales have not been this weak since the start of the COVID pandemic [12].
The weakness is not confined to boxes. Total US video game spending in July was $4.5 billion, down 10 percent, despite several hit new releases [13], implying roughly $5.0 billion a year earlier [14]. Content sales across all platforms, digital and physical, were down 9 percent [15]; accessories fell 6 percent [16]; racing controllers dropped 26 percent even after the May launch of Forza Horizon 6 [17]. Hardware is therefore falling almost three times faster than the market it sits inside [18], which is the opposite of what a subsidised install base is supposed to produce. Nintendo's Switch 2 still led new console sales [19], and Nintendo reported console sales down 34.4 percent year over year, a comparison Gizmodo notes runs against launch-period volumes [20]. Sony reported lower console sales but stayed profitable, helped by US tariff refunds [21]. Even the November arrival of Grand Theft Auto VI is not visibly moving hardware [22].
That matters most for what comes next. Leaks cited by Gizmodo suggest the next Xbox, called Project Helix, and the PlayStation 6 will both be more powerful than current hardware and priced accordingly [23]. Sony's chief executive told The Wall Street Journal the company has no set release date for either its next console or its rumoured handheld [24]. Xbox CEO Asha Sharma has said the industry has "reached a point where it will be hard to imagine that mass audiences can afford thousands of dollars to spend on a console generation" [25].
Watch three things. First, Switch 2 sell-through in September and October: a price increase into a declining hardware market is a clean test of whether Nintendo's demand is inelastic [7][2]. Second, whether the GTA VI launch window lifts hardware or only content, since July suggests software heat is not converting into boxes [22][15]. Third, memory pricing, because if the component crisis Piscatella describes persists into next-generation bill-of-materials decisions, the launch price of Project Helix and the PlayStation 6 gets set by suppliers rather than by strategy [9][23].