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The Elden Ring studio's next game is a competitive multiplayer vampire title, exclusive to Switch 2 and published by Nintendo. Miyazaki says a 30-million seller paid for the confidence.
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FromSoftware's next release, The Duskbloods, is a competitive multiplayer game set in a world of vampires that will be exclusive to the Switch 2 and published by Nintendo when it launches later this year [1]. As The Verge puts it, that is a new genre, a new setting, a new platform and a new publisher in a single product from the studio that gave the industry the word "Soulslike" [2].
The stated reason for the confidence is money. Elden Ring has sold more than 30 million copies since its 2022 launch [3], and studio president Hidetaka Miyazaki, who directed both Elden Ring and The Duskbloods, told The Verge at a hands-on event at the company's Tokyo office that the success "has definitely allowed us to explore, I wouldn't say risky ideas, but things that we might not have had the confidence for" [4].
The diversification is not new behaviour, only newly expensive-looking. FromSoftware's first release was the dungeon-crawling RPG King's Field in 1994 [5], followed by a steady stream of titles including the mech-battling Armored Core series [6], before Demon's Souls in 2009 established the template [7]. The Dark Souls trilogy and 2015's Bloodborne sold millions of copies each, but Elden Ring was the studio's first blockbuster [8] - a gap of 13 years between the template and the breakout [1]. In the six years between Dark Souls 3 in 2016 and Elden Ring in 2022 [2], the studio shipped two one-offs that fit no template: the VR story Deracine in 2018 and the ninja action game Sekiro: Shadows Die Twice in 2019 [9], both directed by Miyazaki [10].
The Duskbloods is also less of a jump in design terms than in business terms. FromSoftware had been steadily adding multiplayer elements to largely single-player games, including summoning other players for help in Elden Ring [11], and accumulated a backlog of multiplayer-centric ideas that went unused [12]. In 2019, Miyazaki told The Verge that part of what the studio finds interesting "may deviate slightly from what is considered to have mass appeal", and that this unorthodox nature is what ties its games together [13].
The trade is worth naming plainly. Elden Ring's aftermath shows what the studio can now monetise on its own terms: a large-scale expansion, a co-op spinoff in Nightreign, and a film adaptation from A24 with director Alex Garland [14]. Against that, The Duskbloods hands publishing to Nintendo and confines the studio's most population-dependent genre to a single console [1]. Competitive multiplayer lives or dies on matchmaking density, and exclusivity is a constraint on the pool a game can draw from. Whatever FromSoftware gains in genre freedom, it is accepting a ceiling on audience that its biggest game did not have to accept.
Three things to watch. Whether Nintendo's publishing role is a one-off deal or the start of a standing relationship for experimental FromSoftware projects [1]. Whether the filed-away multiplayer ideas [12] become a second product line rather than one release. And whether the next mainline game reverts to the Elden Ring formula, which would suggest the diversification is a side bet funded by the template rather than a replacement for it [3].
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Ranked by verification strength, evidence, and original report placement.
The Duskbloods is FromSoftware's next release: a competitive multiplayer game set in a world of vampires, exclusive to the Switch 2 and published by Nintendo, launching later this year.
The Verge characterises The Duskbloods as a new genre, new setting, new platform and new publisher rolled into one game, from a studio largely known for the action style dubbed Soulslike after the Dark Souls series.
Elden Ring has sold more than 30 million copies since it launched in 2022.
FromSoftware president Hidetaka Miyazaki, who directed both Elden Ring and The Duskbloods, said at a hands-on event at the studio's Tokyo office: "With the success of Elden Ring, as a company it has definitely allowed us to explore, I wouldn't say risky ideas, but things that we might not have had the confidence for."
FromSoftware's first release was the dungeon-crawling RPG King's Field in 1994.
After King's Field, FromSoftware launched a consistent stream of titles including the cult-hit mech-battling Armored Core series.
Evidence-backed comparisons of source perspectives and observed adoption signals. Read the methodology
Which Builder, Operator, and Investor concerns the observed source mix emphasized—not a truth score.
Evidence, demonstrated adoption, hype gap, incentives, and confidence are assessed independently, each on its own current evidence. How these are measured.
First-party access, single outlet
The reporting rests on direct access: a hands-on preview at FromSoftware's Tokyo office and on-record quotes from the studio president who directs the game, which makes the announcement facts (platform, publisher, genre, window) well grounded. But every claim in the cluster traces to one publisher and, ultimately, to company statements. The commercial figure, the launch window and the characterisation of Nintendo's contribution are unverified by any independent source, and the product itself has no released build, review or measurable outcome to test against.
Proven franchise, unshipped product
Adoption evidence is strong for the predecessor and absent for the subject. Elden Ring's disclosed 30-million-copy base and its expansion, Nightreign spinoff and A24 film adaptation show demonstrated demand for the studio's output. The Duskbloods itself has no players, no sales, no beta cohort and no benchmark - only a stated launch window on a single console. Scored to reflect real franchise traction that does not transfer automatically across a genre and platform change.
Mild overstatement
The framing 'FromSoftware can do anything' and the 'new genre, new setting, new platform, new publisher' construction assert capability that the supplied evidence cannot yet test: the game is unreleased, no prior competitive multiplayer title from the studio is cited as a commercial reference, and the strongest supporting fact is a sales number for a different game in a different genre. Miyazaki's own language is notably more hedged than the headline ('I wouldn't say risky ideas'), and he concedes weakness at onboarding and tutorials, so the gap is modest rather than severe.
Access-mediated preview
The source discloses that the reporting came from a studio-hosted hands-on event at FromSoftware's Tokyo office, with interview access to the president - an arrangement that structurally favours promotional framing ahead of a launch window. The developer and its publisher both have a commercial interest in the exclusivity narrative and in the cited sales figure. No payment, embargo terms or sponsorship is disclosed in the supplied material, and the outlet reports independently rather than reproducing a press release, so the score reflects access dependence rather than evidence of undisclosed compensation.
Moderate
Announcement-level facts and quotations are highly reliable because the outlet witnessed them directly, so the descriptive core is dependable. Confidence is capped by single-publisher sourcing, company-supplied numbers, an access-mediated setting, and a subject that is pre-release, which leaves the forward-looking parts of the story - launch timing, commercial outcome, whether exclusivity pays - untestable on current evidence.
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1 article · August 20, 2026