build1 publisher
A browser evolution simulator scales to 33 million positions by splitting each tick into several GPU passes
Moving an evolution simulator from a C# object-per-cell loop to WebGPU buffers took the world from 200x200 to 8192x4096 positions, where one 32-bit field per position already costs 128 MiB and iteration order stops being free.
Publishers:dev.to
Reality
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- Hype gap+8
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