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Gears of War E-Day is the rare Unreal Engine 5 game whose frame rate scales with the CPU
Tom's Hardware found Gears of War E-Day pins CPUs at 80-90% and runs 42% faster on a Ryzen 7 9800X3D than a Ryzen 5 7600X at 1080p High. The gap holds only while a fast GPU and moderate settings leave the processor as the limit.
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What happened
- Most other Unreal Engine 5 games Tom's Hardware tested, including Oblivion Remastered and Clair Obscur: Expedition 33, scaled too little with CPU to enter its benchmark hierarchy.
- E-Day drove even the Ryzen 7 9800X3D to full CPU utilization at 1080p.
- Tests ran on an RTX 5090 Founders Edition at 1080p, with a few chips at 1440p, and 4K was dropped because the game was completely GPU-bound there.
- X3D chips led the chart, with the Ryzen 7 9800X3D and 7800X3D in the top two spots and the older Ryzen 7 5800X3D well below them.
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Why it matters
- constraint The headline CPU gap only appears when the GPU has headroom; at the top preset, a faster processor buys a player single-digit gains in this game.
- decision For E-Day players at 1080p on a fast card, an X3D part is the upgrade the chart rewards, while 4K players gain little from changing CPUs.
- capability CPU rankings can now carry an Unreal Engine 5 game that separates chips, after most UE5 titles failed Tom's Hardware's scaling cut.
In this game, the graphics preset decides where the bottleneck sits. Between the Ryzen 7 9800X3D and the Ryzen 5 9600X, Tom's Hardware measured a 6.8% gap at the Ludicrous preset and nearly 29% at Ultra, and the gap grew again at High [11]. One step down from the top preset widened the spread about 4.3 times [1]. "The dynamic is binary," the publication wrote [15].
It ranked the chips at High because High is the visual floor at which the game becomes CPU-bound [12]. Medium adds very little performance and slightly exaggerates the differences between chips. Tom's Hardware called High a compromise that shows near-maximum scaling without being an unreasonable test case [12].
So the 42% gap comes from one specific workload: an RTX 5090 at 1080p, the High preset, and a single in-game scene [2][10]. To reproduce it on another machine, the processor has to stay the slower component at whatever settings the player picks. A weaker graphics card or the Ludicrous preset moves the result toward the 6.8% end [11].
The method behind the number is careful. All 25 Intel and AMD chips ran on the publication's CPU-review systems [3]. The frozen OS images were identical, and the only change was the GPU driver, because E-Day will not launch without the Game Ready driver [9]. The one variable that moved was one the game insisted on. The testers also checked the built-in benchmark against gameplay before trusting it. The benchmark ran slightly slower than two in-game scenes, likely because its sweeping camera draws more than a player sees, so testing used scene 2 [10]. The CPU load held through the opening hours regardless of scene complexity or interactions, so one scene is a fair sample [7].
Core count is the other variable Tom's Hardware flags. On average it expects less than a 5% gain from a Ryzen 7 7700X over a Ryzen 5 7600X. For E-Day, it calls the core-count scaling the interesting result [14].
Does this extend to Unreal Engine 5 as a whole? The same test bench says no. Even the UE5 outliers the publication names, Marvel Rivals and The Blood of Dawnwalker, scale less than Starfield or Baldur's Gate 3 [5]. Tom's Hardware does not say what in E-Day's code produces the load. I think the defensible hardware rule is per title. On this evidence, budget CPU for E-Day at 1080p at High or Ultra, and treat UE5 in general as GPU-led until other titles show the same spread on the same bench [4].
What to watch
- Tom's Hardware's 'low core mode' findings and full core-count results, which would show how far E-Day beats the usual under-5% gain from six to eight cores.
- Whether later UE5 releases tested on the same bench show E-Day's spread, or whether Marvel Rivals and The Blood of Dawnwalker remain the closest comparisons.