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Science1 publisher2 min readPublished

Direct recordings catch two orbitofrontal patches taking opposite sides of a risky choice

UCSF and UC Berkeley recorded from inside the orbitofrontal cortex of six epilepsy patients playing a video game about bombs and rubies, a design forced by the scanner's blind spot over that part of the brain.

The Scientist · Science desk

Illustration accompanying Direct recordings catch two orbitofrontal patches taking opposite sides of a risky choice

What happened

  • Six patients who had temporary intracranial electrodes placed for surgical evaluation of epilepsy played a video game while their orbitofrontal activity was recorded on a millisecond timescale.
  • Every trial came down to one crossroad: enter a corridor lined with explosives for a chance at rubies, or avoid the hallway and protect the score already banked.
  • A patch at the medial orbital sulcus surged when a player decided to take the risk, while a lateral patch nearer the temple spiked when the player retreated.
  • The two neighboring clusters ran in exact inverse synchronization, with one dropping whenever the other spiked.
  • The pattern separated risky from safe trials about 500 milliseconds before the player physically acted.

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Why it matters

  • constraint Because the scanner route into this region stays blocked by sinus distortion, the science depends on people already scheduled for intracranial electrodes, so who gets studied is set by clinical need rather than by the question.
  • capability A marker that arrives before the action gives a neuromodulation device something to trigger on and a coordinate to aim at, which a diffuse imaging correlate of the same region cannot provide.
  • decision Anyone designing a trial on this target has to first show the medial-lateral opposition exists in patients who actually have OCD, depression or an addiction, since the sample here had epilepsy.

The orbitofrontal cortex is a hard place to aim a scanner. Air-filled sinuses sit behind the eyes and distort the magnetic field, so fMRI cannot pull clean signals out of this part of the brain [9]. Recording from inside the skull fixes that and imposes its own limit: the volunteers are people who already have electrodes placed for another reason, in this case surgical evaluation of epilepsy [2].

The second design problem was engagement. Static scanner tasks tend to leave volunteers disengaged [10]. "They'd be falling asleep, and I thought there was no way they really cared about what they were doing," said Clara Starkweather, the lead author and a neurosurgery chief resident at UCSF [11]. "But then I'd see patients sitting in their beds playing Candy Crush, getting really into it" [12]. She built the game to reach that kind of motivation [17].

Edward Chang, chair of neurological surgery at UCSF and a co-senior author, located the novelty in the measurement. "We've long suspected that this region was where the brain weighs reward against risk, but we've never been able to measure it while it is happening in the human brain in real time until now," he said [13]. The work is published in Nature Neuroscience [1].

The medial patch and the lateral patch sit about two centimeters apart, and their activity runs in opposite directions [5][6]. An electrode placed in one is therefore two centimeters from tissue whose signal points the other way, and the study's authors offer the pair as a biomarker for calibrating targeted neuromodulation in disorders of pathological avoidance, such as OCD and depression, or compulsive risk-taking, such as addiction [14].

There is a second claim here, about models. Standard neurocomputational accounts build a decision by accumulating evidence continuously until a threshold is crossed [15]. Starkweather and co-senior author Robert Knight of UC Berkeley report modeling in which the two patches instead flip rapidly, more like an electrical switch [7][16].

With six patients, the weight falls on comparisons inside a person. Each trial ends in one binary choice, so a participant supplies both the risky and the safe condition [3]. None of the six had OCD, depression or an addiction [2]. No stimulation was delivered, and no accuracy figures are reported for the 500-millisecond prediction [18][19].

What to watch

  • Whether the Nature Neuroscience paper reports trial counts and per-patient prediction accuracy against chance for the 500-millisecond signal.
  • Whether the same medial-lateral opposition appears in patients implanted for OCD or depression.
  • Whether stimulating one patch shifts a player's choice, which would be the causal test.
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