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Nvidia's RTX Mega Geometry 2.0 bounds ray-traced detail by a VRAM budget
Nvidia's RTX Mega Geometry 2.0, now on GitHub, streams ray-tracing geometry into VRAM on demand under a default 2GB budget for scenes too big to fit. Detail now follows a memory figure the developer picks, though Nvidia's Zorah sample can still need 64GB of system RAM on first load.
Publishers:tomshardware.com
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