build1 publisher
A shader language server fetches glslang so the editor's errors match a real compiler
A developer hit no diagnostics in Zed and WebGL-era false errors in VS Code, then wrote a Rust language server that hands each shader to glslang. The diagnostics inherit whatever glslang build it fetches.
Publishers:dev.to
Reality
- Evidence40
- Adoption
- Insufficient
- Hype gap+30
- Incentives65
- Confidence45